« September 2006 | Main | November 2006 »

Left Behind Games - An Unholy Valuation?

Left_behind_left_logo Left Behind Games is a small video game publisher () which went public in a reverse merger in February, 2006.  It has one asset, the exclusive license to the massively popular, Christian-themed, Left Behind book series, and its initial PC game will ship November 7.  So how would one value a start-up company with a possibly strong license, $12M in negative shareholder equity and no track record of delivering top-selling product?

Apparently, the public markets should value a company like this at an astonishing $128M!  That truly takes a holy man to understand, especially the 20% rise in the stock today.  Let's pretend the game sells 100K units or even 200K, which would constitute a good hit - that would give it $2.5-5M in revenue for 2007, valuing it at 25X Revenue, or 6 times higher than any other public game company.  Even more amusing is that the company just sold 3.8M shares in a private offering for $1.50 a share, yet the stock is now at $7.21, 2 weeks after it closed the offering.  And I forgot - there has never been a successful religious-themed video game.

So unless you consider this to be a donation, I would avoid this stock like the plague at current valuations.  It's possible Left Behind creates a monstrous hit like Mel Gibson did with the movie Passion of Christ, but it's about as likely as hitting the lottery at this price.

The Death of "Plays for Sure" - Long Post

Pfs I'm late to the party with this post, but after overwhelming evidence from every quarter, it's clear that Microsoft is putting Plays for Sure (PFS) to bed and replacing it with the Zune hardware and software combination.  So why do we care?

Well, the reason is that it concedes the online audio battle to Apple - it's officially over.  Why is that?  When PFS was up and running, there was a reasonable chance that the combined forces of the "Everyone but Apple" crowd would eventually dent the iPod/iTunes dominance with a series of differentiated devices and software services, all of which were transferable across this array of devices - thus the term, Plays for Sure.  The download model alone might not do the job, but the Janus/MS 10 subscription services would be a different factor, and the combined weight/range of alternatives would be enough to move users to the new systems.

Unfortunately it didn't happen.  Apple continued to have an 80%+ share in devices, as well as in downloads, and the Janus/MS10 functionality simply doesn't work well enough to be a good customer experience.  The array of MP3 players didn't match up to Apple's focused designs and great advertising, and the software/hardware integration failed to produce a good experience.  Try updating firmware on a PFS device, or watching it "time out" while trying to play a PFS song on an airplane - you will throw the device out the window.

So MS, building on its expensive but successful Xbox experience, decided to break away from PFS, and to develop its own integrated hardware/software solution, called Zune, slated to launch later this year.  On paper this made sense - tie the service and platform together, differentiate on features such as WiFi, and roll out aggressive pricing and cool hardware.

However, it causes HUGE sets of problems in the marketplace.  MS continues to maintain that PFS is a focus for them, but no one believes that, including the labels, who aren't necessarily happy about this development.  The MP3 player companies are totally screwed - they now need some type of integrated solution vs just plugging in a turnkey MS PFS system, so they're scrambling like wild, with SanDisk hooking up with Real, Toshiba doing a deal with MS for Zune, Nokia buying Loudeye, and the others all looking at Napster or smaller alternatives.  Since everyone is adding some type of "Secret Sauce" to the base PFS system, it's possible that none of the non-Apple music will play on other PFS devices.  Sony Connect is still being featured on the back of a milk carton ("last seen in 2003") while MTV URGE is soon to be a key player in a "Where Are They Now" special on VH-1.    And by the way, what ever happened to the well regarded MusicMatch once it was sucked in by Yahoo Music?  This overall scenario is like being on the set of Under the Rainbow, with midgets running everywhere while Apple rampages away on its way to $2B in download revenue in 2007, even though its hardware isn't that superior anymore.

And the Microsoft Zune?  Based on all known facts, there is no way the Zune takes any more than 5-10% market share, especially now that it looks like some of its vaunted next generation features such as WiFi are not really implemented in this version, and there is apparently no video solution, at least at launch.  So what did we get in return for MS creating the Zune? We blew apart the coalition, splintering the anti-Apple group, and weakening all of the players.  That's the end result of the the death of Plays for Sure. 

Next battle is in video, where again, Apple is taking a strong lead due to better hardware, good software integration, and great marketing.   The best bet is for the competitors to fight it out at the cell phone level, with Nokia and possibly RealNetworks (Wider Than deal) building potentially competitive solutions.

My Photo

 

Sean's Favorite Sites

  • Meez - Your 3D I.D.
    Our company - the coolest avatar service in the world.
  • Yohoho! Puzzle Pirates: Home
    very cool game company where I am a small investor
  • BlueStub
    Your Ticket to the Best of Casual Gaming
  • Rhapsody.com
    Still the top subscription music service around, but I'm probably biased - originally from Listen.com

  • Wonderfully addictive puzzle game we licensed from a Second Life user
  • Great Schools
    The top educational information web site on the Internet, particularly for parents looking to choose public schools - I sit on the Board of Directors.


  • William Hung or Taylor Hicks?